Author Topic: 0.96 changelog  (Read 4452 times)

Nasty

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0.96 changelog
« on: July 11, 2011, 06:02:06 PM »
http://www.realitymod.com/forum/f196-pr-highlights/99755-changelog-project-reality-bf2-v0-96-features-list.html

Project Reality v0.96 Features



Maps

    Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)
    Updated Burning Sands (GB vs MEC) (AAS, Skirmish)
    Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)
    Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)
    Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)
    Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer
    Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks
    Updated ticket counts on all maps
    Updated mortar base protection shields to be included on all maps
    Removed Wanda Shan



Game Modes

Advance And Secure Routes (AASv4)

    Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode
    Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.


Advance And Secure (AAS)

    Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.


Co-Operative (COOP)

    Merged Fallujah West from the SP Map Pack into the main build
    Removed Jabal Al Burj due to map changes breaking COOP



HUD

    Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
    Added mortar minimap icon
    Added new 9K114 Shturm AT launcher sight
    Added new IFV minimap icons
    Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.
    Added throttle indicator to Tornado HUD
    Added new selection icon for shovel
    Added ammo ability icons to basic insurgent kits
    Updated AH-1Z co-pilot crosshair
    Updated demolish command to work in a 200m radius instead of 100m
    Updated Kiowa pilot HUD
    Increased transparency of the combat area overlay to help visibility of the map grid overlay
    Removed red "missile flying" information cycle from AT's with guided system



Menu / Interface / Installer

    Updated the server browser to only show servers running the version the player is running
    Updated the server browser to show if the server is running any hotfixes
    Updated the installer heavily with several new features



Python

    Added option to define server time limit in the config files, which will overwrite the common time limit
    Added back German and Russian AT kit request
    Added back UAV availability
    Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader
    Decreased range between insurgency caches to be 200m instead of 400m
    Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.



Effects

    Added new destructable gate effects
    Added new multicolored bird effect for jungle maps
    Updated vehicle deployed smoke to last about 1 minute
    Updated some vehicle explosion effects



Kits

    Added new PLA kit geometries
    Added russian alternative AT and Rifleman AT kit geometries



Soldiers

    Updated German soldier textures
    Increased soldier movement speed
    Increased minimum energy required to sprint
    Decreased sprint recharge time
    Decreased soldier movement acceleration time to let momentum impact more



Statics

    Added new wooden fences
    Added new chinese steps and lanterns
    Added new HESCO components



Vehicles

    Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)
    Added Panther CLV (with desert and woodland specific models) (GB)
    Added Kiowa with AGM114 Hellfire rack (US Army)
    Added MLVW truck (CF)
    Added Stryker interior (US Army)
    Added new canvas to MEC, MIL and RU logistic trucks
    Added rearview camera to Gary/Big Red trucks
    Added missing horn to VN3
    Added minor explosion damage to helicopter .50 cal weapons
    Updated all GB ground vehicles woodland camouflage
    Updated LOD switching distances on various vehicles
    Updated various civilian vehicle cameras
    Updated all tank cameras
    Updated all amphibious vehicle water speeds
    Updated BMP-3 engine and interior texture
    Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time
    Increased number of flares in transport choppers to 60
    Increased mass of all logistic trucks
    Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1
    Increased Puma IFV armor
    Decreased total armor on nearly all helicopters (except scout helicopters)
    Decreased HMMWV series, M35, and Ural truck scales
    Removed Zeev jeep



Weapons

    Added new shovel for all factions
    Added ammo counter to grenade trap
    Updated PF-89 magnification to 2.5x
    Updated PF-98 magnification to 4x
    Updated ERYX magnification to 3x
    Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x
    Updated SV-98 magnification to 3.5x/10x
    Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel
    Updated SRAW deploy animation
    Updated F1 grenade deploy animation
    Updated MG 3 animation
    Updated grappling hook staying now 180s
    Increased grappling hook reload time to 15s
    Increased deviation for handheld AA
    Decreased M2HB scale
    Removed ammo counter from Panzerfaust 3
    Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
    Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything



Sounds

    Added G-Wagon engine sounds
    Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets
    Tweaked 25-30mm cannon distant firing sound





Bug Fixes

General

    Fixed an exploit in pr.exe, and fixed a bug with prspy launching
    Fixed UAV crash
    Fixed insurgent ammo drop crash


Co-Operative (COOP)

    Fixed some crashes with AI
    Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous


HUD

    Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on
    Fixed issue with 2d markers not working for some people
    Fixed mortar HUD
    Fixed ammo counter on Canadian grenadier kit
    Fixed BMP-3 ammo counter positions
    Fixed Type 98 HUD


Deployables

    Updated MILAN with a fixed zoom
    Fixed M2HB and ammo box position on deployable HMG nests
    Fixed deployable HMG nests' camo net texture
    Fixed CSB collisions to allow easier driving over
    Fixed glitch with mortars firing through buildings and caves


Effects

    Fixed CSB destruction effect
    Fixed shotgun muzzle effect
    Fixed VN3 muzzle effect
    Removed impact effect from M134 minigun rounds to fix sound issues


Kits

    Fixed Taliban alternative AA kit geometry
    Fixed PLA Rifleman AP having grenades instead of another detonator


Sounds

    Fixed AAVP7A1 smoke launcher sound
    Fixed MiG-29 having distant impact sounds on it's cannons
    Fixed 9mm pistol distant sounds travelling the entire map and loud volume


Vehicles

    Fixed ammo boxes and supply crates showing as hot on thermal cameras
    Fixed colored smoke blocking thermal cameras
    Fixed LAV III to prevent it from flipping
    Fixed Tiger UHT landing behavior
    Fixed German Huey dropbag floating issue
    Fixed Kiowa spring sounds
    Fixed Merlin landing gear
    Fixed Puma IFV speed to give better sloped terrain movement
    Fixed Puma IFV and M2A2 HEAT not cooling down properly
    Fixed WZ551 passenger viewports
    Fixed BTR-80A driver camera
    Fixed BTR-80 and Scimitar maincannons overheating rate
    Fixed 9K114 Shturm AT firing direction
    Fixed Tornado alternative pilot views
    Fixed Lynx "sleeping" passengers
    Fixed Lynx pilot camera
    Fixed 120mm HEAT round damage against MBT front armor
    Fixed 120mm AP and HEAT round damage against APC and IFV armor
    Fixed exit points of various vehicles
    Fixed Namer texture to prevent ATI users from crashing when loading certain maps
    Fixed various land vehicle textures
    Fixed ammo drops to prevent them from blocking exits
    Fixed critical bleed rate on all choppers to be 1% of critical armor level
    Fixed technical front seat gunner camera
    Fixed MAN truck rearview camera and engine settings
    Reverted Challenger 2 acceleration (same as 0.9)


Weapons

    Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes
    Fixed PLA AP mines
    Fixed various weapons and missiles velocities

Darksealicous

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Re: 0.96 changelog
« Reply #1 on: July 12, 2011, 01:33:41 AM »
Far out that took ages to read some pretty interesting stuff though i'm excited to see how it all ends up.
Do you know when the patch will be out?

Increased movement speed and decreased sprint recharge could be pretty interesting.
German AT kits back yayayayyaayay that makes our favourite map playable again *rolls eyes

Sammy

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Re: 0.96 changelog
« Reply #2 on: July 12, 2011, 10:12:13 PM »
pre-download ready. so jealous =(((


Soulrogue

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Re: 0.96 changelog
« Reply #3 on: July 12, 2011, 10:41:58 PM »
when you getting back to Aus Sammy?


Take calculated risks. That is quite different from being rash.
Gen. George S Patton

Nasty

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Re: 0.96 changelog
« Reply #4 on: July 13, 2011, 12:35:41 AM »
Do you know when the patch will be out?

Friday, July 15th, 2011 at 18:00:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)

http://www.realitymod.com/forum/f380-project-reality-news/99832-update-project-reality-bf2-v0-96-preload.html

FUCK YEAH

Soulrogue

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Re: 0.96 changelog
« Reply #5 on: July 13, 2011, 12:36:37 AM »
Niiiceeeeee they got a predownload like before?


Take calculated risks. That is quite different from being rash.
Gen. George S Patton

Nasty

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Re: 0.96 changelog
« Reply #6 on: July 13, 2011, 12:45:54 AM »
yup just follow that linkeh

Soulrogue

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Re: 0.96 changelog
« Reply #7 on: July 13, 2011, 12:47:14 AM »
Ahhh my old enemy, the hidden in the link trick! Dling now :p cheers Nasty


Take calculated risks. That is quite different from being rash.
Gen. George S Patton

Darksealicous

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Re: 0.96 changelog
« Reply #8 on: July 13, 2011, 06:01:52 AM »
THanks bro i'll download it when i get home only two more days. Will we see a large boost in numbers? or will some people leave?

FlatkinG

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Re: 0.96 changelog
« Reply #9 on: July 13, 2011, 07:13:05 AM »
ppl always boost on updates coz curiosity
Perfectionist.

SCORP

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Re: 0.96 changelog
« Reply #10 on: July 13, 2011, 08:00:59 AM »
Getting it now..

But I HATE TORRENTS!

"Hail to the king baby!"

FlatkinG

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Re: 0.96 changelog
« Reply #11 on: July 13, 2011, 10:25:09 AM »
better than straight downloads that always fuck up and corrupt themselves
Perfectionist.