Author Topic: DayZ Mod  (Read 7322 times)

SCORP

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DayZ Mod
« on: June 21, 2012, 11:32:52 AM »


A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.

Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.

www.dayzmod.com

http://www.youtube.com/watch?v=A7Q8c8jnL3s
"Hail to the king baby!"

panda_virus

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Re: DayZ Mod
« Reply #1 on: January 01, 2013, 02:57:40 AM »
This whole 55min gameplay is fucking sick!

http://www.youtube.com/watch?v=unvt-AX4enk

CanHasCoW

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Re: DayZ Mod
« Reply #2 on: January 01, 2013, 08:04:00 AM »
That is exactly what I want to do with arma.

FlatkinG

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Re: DayZ Mod
« Reply #3 on: January 01, 2013, 06:48:34 PM »
as epic as that is, i still rather small unit ops(this is battalion scale). gambler 1-1 has obvious military experience as a sgt or above
Perfectionist.

panda_virus

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Re: DayZ Mod
« Reply #4 on: January 01, 2013, 11:23:48 PM »
yeah his fucking good as! the comms is soo out there lol

CanHasCoW

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Re: DayZ Mod
« Reply #5 on: January 02, 2013, 09:12:23 AM »
Did a bit of research on it. Hes had no "formal" training. Just picked up shit along the way.

FlatkinG

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Re: DayZ Mod
« Reply #6 on: January 02, 2013, 11:43:06 AM »
got proof?
Perfectionist.

panda_virus

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Re: DayZ Mod
« Reply #7 on: January 02, 2013, 06:15:22 PM »

FlatkinG

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Re: DayZ Mod
« Reply #8 on: January 03, 2013, 04:32:50 AM »
makes me want to do PR training again, if only members had the dedication to be present when we do things :|quality over quantity requires quality effort
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CanHasCoW

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Re: DayZ Mod
« Reply #9 on: January 03, 2013, 11:09:22 AM »
Set up a time and date and I'll be there.

Soulrogue

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Re: DayZ Mod
« Reply #10 on: January 03, 2013, 03:34:18 PM »
^


Take calculated risks. That is quite different from being rash.
Gen. George S Patton

SCORP

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Re: DayZ Mod
« Reply #11 on: January 03, 2013, 03:37:14 PM »
The beauty of doing it on Arma is being able to use the AI for the likes of Civi's etc..

"Hail to the king baby!"

panda_virus

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Re: DayZ Mod
« Reply #12 on: January 03, 2013, 05:43:09 PM »
yes lets do a UG mission on ARMA 2!!!!! FUCK YEAH!

SCORP

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Re: DayZ Mod
« Reply #13 on: January 03, 2013, 07:14:02 PM »
I'll have to work out how to create a scenario so I can run it on our ARMA server.
"Hail to the king baby!"

CanHasCoW

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Re: DayZ Mod
« Reply #14 on: January 03, 2013, 08:31:25 PM »
Its through armory I think.