Author Topic: DayZ Mod  (Read 7393 times)

panda_virus

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Re: DayZ Mod
« Reply #15 on: January 03, 2013, 08:36:17 PM »
a small group of ug's need to secure a warehouse full of weapons and bombs. 50 + actually make it 80+ infantry guarding the area. we can have a sniper team and another sqd running in and fucking them up :)

FlatkinG

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Re: DayZ Mod
« Reply #16 on: January 03, 2013, 11:41:27 PM »
i have checked out the editor, its pretty complex and will take a bunch of time to do stuff, but if we can figure it out it can be done pretty quickly if we know exactly what we are doing, then just crank em out
Perfectionist.

Soulrogue

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Re: DayZ Mod
« Reply #17 on: January 04, 2013, 08:54:50 AM »
Yeah bro, i believe Scorpy was messing with the editor before and might be able to set up a decent mission he's probably going to have to host anyway.


Take calculated risks. That is quite different from being rash.
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SCORP

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Re: DayZ Mod
« Reply #18 on: January 04, 2013, 10:29:52 AM »
Yeah its in the Editor.. Ive worked it out & will work on doing something up..

Then just have to work out how to run it on the server.
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SCORP

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Re: DayZ Mod
« Reply #19 on: January 05, 2013, 04:48:28 PM »
Ok I've spent most of last night & all day today creating a mission in ARMA II OA.

Ill get the spare PC going & run up the ARMA II server.
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panda_virus

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Re: DayZ Mod
« Reply #20 on: January 06, 2013, 03:20:14 AM »
Fuck yeah! Remember 80 + inf to kill :)

SCORP

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Re: DayZ Mod
« Reply #21 on: January 06, 2013, 08:34:09 AM »
80 v 6 seems like a fair fight.
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SCORP

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Re: DayZ Mod
« Reply #22 on: March 09, 2013, 06:05:17 PM »
Stupid hacker fire.
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Soulrogue

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Re: DayZ Mod
« Reply #23 on: March 09, 2013, 07:27:14 PM »
is that on our server?


Take calculated risks. That is quite different from being rash.
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SCORP

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Re: DayZ Mod
« Reply #24 on: March 10, 2013, 11:32:31 AM »
Nah it was on ANZ7
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