Author Topic: Heaven DX11 Benchmark 3.0 Thread  (Read 4482 times)

Sammy

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Heaven DX11 Benchmark 3.0 Thread
« on: January 14, 2013, 12:55:30 PM »
Inspired by a thread I came across (here) I was curious to see what everyone here was packing with the Unigine DX11 Heaven Benchmark. Unigine Heaven 3.0 is a DX11 benchmark tool and altough it does support DX10 and DX9 this thread will be DX11 specific.

I also want others to use this thread as a referral for comparing, upgrading their card or if they think their system is performing up to scratch.  Alrighty then, we ride.

Instructions
Quote
1. Download the benchmark here: http://unigine.com/products/heaven/download/
2. Run the benchmark at these settings (to run the benchmark press Run to start up the benchmark then press F9)

API = DirectX 11
Tessellation = Normal
Shaders = High
Anisotropy = 4x
Stereo 3D = disabled
Multi monitor = disabled
Anti-aliasing = 4x
Full screen = enabled (yes)
Resolution = 1680x1050 or 1920x1080 (please specify)

3. After the benchmark finishes the 26 stages it will show you your score at the end. Take note of the score and post it in this thread alongside the resolution (either 1680x1050 or 1920x1080).

Results

SammyA - Score: 1559 - Resolution: 1920x1080
Nasty - Score: 2286 - Resolution: 1920x1080
SCORP - Score: 1538 - Resolution: 1920x1080
« Last Edit: January 15, 2013, 10:21:16 AM by SammyA »


Nasty

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #1 on: January 14, 2013, 05:43:16 PM »
With no overclocking @ 1080


FPS:   
90.7
Scores:   
2286
Min FPS:   
37.3
Max FPS:   
185.0
Hardware

Binary:   
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:   
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:   
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU flags:   
3411MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
AMD Radeon HD 6900 Series 9.2.0.0 CrossFireX 2048Mb

Sammy

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #2 on: January 14, 2013, 08:14:50 PM »
With no overclocking @ 1080


FPS:   
90.7
Scores:   
2286
Min FPS:   
37.3
Max FPS:   
185.0
Hardware

Binary:   
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:   
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:   
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU flags:   
3411MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
AMD Radeon HD 6900 Series 9.2.0.0 CrossFireX 2048Mb

dem cards  :P


SCORP

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #3 on: January 14, 2013, 09:13:19 PM »
Heaven Benchmark v3.0 Basic

Scores: 1538  1920 x 1080
 
FPS:  61.1
Min FPS: 18.6
Max FPS: 122.5

Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 2996MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: AMD Radeon HD 6800 Series 9.2.0.0 CrossFireX 1024Mb

Settings

Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal
"Hail to the king baby!"

Sammy

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #4 on: January 15, 2013, 10:24:18 AM »
Here are the results and specs from my benchmark

FPS:
62.1
Min FPS:
21.3
Max FPS:
138.1


Hardware
Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (OC'd to 3.6Ghz)
CPU flags:
3600MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 9.10.8.0 CrossFireX 1024Mb


Settings
Render:
direct3d11
Mode:
1920x1080 4xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation:
normal
« Last Edit: January 15, 2013, 10:27:13 AM by SammyA »


SCORP

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #5 on: January 15, 2013, 03:27:58 PM »
Only a bees dick in it there Sammy.. Shows you how good thoes 5870's are..

My good old socket 775 Core2 Quad is rocking..
"Hail to the king baby!"

Sammy

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #6 on: January 15, 2013, 04:51:50 PM »
Yeah for sure


panda_virus

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #7 on: February 02, 2013, 08:19:05 PM »
FPS:   
63.9
Scores:   
1610
Min FPS:   
24.7
Max FPS:   
132.0
Hardware

Binary:   
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:   
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:   
Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
CPU flags:   
2870MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
AMD Radeon HD 7900 Series 12.100.17.0 3072Mb
Settings

Render:   
direct3d11
Mode:   
1920x1200 4xAA fullscreen
Shaders:   
high
Textures:   
high
Filter:   
trilinear
Anisotropy:   
4x
Occlusion:   
enabled
Refraction:   
enabled
Volumetric:   
enabled
Tessellation:   
normal

panda_virus

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #8 on: February 05, 2013, 10:50:45 PM »
After the cooling was fixed

FPS:   
68.5
Scores:   
1725
Min FPS:   
24.1
Max FPS:   
144.7
Hardware

Binary:   
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:   
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:   
Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
CPU flags:   
2870MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
AMD Radeon HD 7900 Series 12.100.17.0 3072Mb
Settings

Render:   
direct3d11
Mode:   
1920x1080 4xAA fullscreen
Shaders:   
high
Textures:   
high
Filter:   
trilinear
Anisotropy:   
4x
Occlusion:   
enabled
Refraction:   
enabled
Volumetric:   
enabled
Tessellation:   
normal

Sammy

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #9 on: February 06, 2013, 06:11:50 AM »
Do you remember the score Panda? Glad to see the heating issue sorted.


SCORP

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Re: Heaven DX11 Benchmark 3.0 Thread
« Reply #10 on: August 09, 2013, 10:28:32 PM »
Powered by Unigine Engine
 
Heaven Benchmark v3.0 Basic

FPS:60.5

Scores:1524
Min FPS:16.1
Max FPS:115.3

Hardware
Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags:2996MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:AMD Radeon HD 6800 Series 12.104.0.0 CrossFireX 1024Mb

Settings
Render:direct3d11
Mode:1920x1080 4xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:normal
« Last Edit: August 09, 2013, 10:30:52 PM by SCORP »
"Hail to the king baby!"